AMA Recap

AMA Recap: Parallel

Basic information

  • Time: November 30th, 2021 at 2PM UTC
  • Project name: Parallel
  • Host: Kristen from Blockchain Army
  • Guest speakers: Daniel Pidan | CBO The Parallel
  • Main content:
    • Part 1: Project Overview
    • Part 2: Roadmap
    • Part 3: Unique Selling Points (USPs)
    • Part 4: Business Model
    • Part 5: Products
    • Part 6: Community Q&A

MAIN CONTENT

Part 1: PROJECT OVERVIEW

1. Can you introduce a little bit about yourself?

Daniel: Hey good evening BSC Army. Thanks for having me. I’m Dan, I’m the CBO at The Parallel. I’ve been with The Parallel for a couple months now. Here in Hanoi Vietnam, I’m very excited to be here with you guys and I’m very excited to be part of this project considering I’ve been a gamer for about 30 years of my life.

2. First of all, I would like to know the vision and mission of The Parallel. Can you explain that for us a little bit?

Daniel: It’s vague but very broad. Basically what we’re trying to do is we’re trying to kick start the evolution of an infinite metaverse. We want to bring gamers, players , people, communities , businesses you know everybody together where they can pretty much have a space to create their own dream world. That’s the best summary I can think of.

3. Just a clarification, is Parallel a game or a Metaverse project?

Daniel: The Parallel is a metaverse project, a constant metaverse project that has no end to it but it starts out with a game. It starts out with an evolution game so it’s not like a first-person shooter in the beginning or or a fighting game in the beginning. It’s an evolution game and evolution starts with creation so the parallel starts out as a creation game that will lead into an infinite metaverse with infinite possibilities. As you can see from the market right now, there are like a lot of projects that go into their that direction as well like the Metaverse concept but i don’t think a lot of people would really understand this big picture

4. What kind of perspective and what kind of goal are you guys aiming for the metaverse of the parallel. If I understand correctly, what does metaverse kind of mean to us?

Daniel: We do hear that metaverse word a lot. You know it’s like I feel like it’s my grandparents 30 years ago and they said what is this internet. You know like nobody really everybody says it but nobody knows what it is. The metaverse to us is a very very clear picture. We’ve given this an enormous amount of thought. In fact, our CEO has been thinking about this for two years.

The metaverse is another world and it’s not something that one game could make. So when you see a game say come join the metaverse, what are they talking about? It’s like one game one developer cannot make a metaverse. A guy with a ton of money like Mark Zuckerberg cannot make a metaverse. A metaverse is a living thing; it’s an ecosystem. It requires the whole world to come together into a space where players invest in all different groups and to slowly evolve and build the world. There’s no amount of money that can rush it; it’s a process.

5. What exactly is that exactly the foundation game is?

Daniel: Basically, you know what it sounds like. It’s the foundation; it’s the core; it’s the bottom building. You know, building a metaverse is like building a beautiful building. You don’t build a building from the top down or from the middle down. You build it from the foundation from the bottom and the foundation game is a creation engine. That creation engine will start the process of crafting this metaverse and it has two primary parts to it. The first part is crafting and uncrafting functions where players will generally be able to engage with the world gathering fundamental materials called ruins. They come in different tiers and different rarities and they’ll be able to use these ruins to bring their designs to life to craft their designs. Then on the other side they’ll also be able to uncraft them if they want to and we want to reclaim their resources so that one part of the foundation game is crafting and uncrafting and the gathering of ruins and things like that designing and building.

Then the other part we’re very very proud of and it actually makes us very unique in the game five space you know the parallel is taking lessons from the real world. The real world has amazing ideas at work and one of those ideas is copyright protection, trademarking and copyright protection – something that really gives creators some power to profit to create businesses to be entrepreneurs to take their talent. Just give it wings so that’s the hydra system, it’s a copyright protection engine that we created. It’s based on artificial intelligence and it will give creators the power to turn their designs into world building and income generating NFTs. Therefore, we’re really excited about that foundation game. It is big and it’s coming really soon.

6. With the integration of the hydra system, the main focus of this is the creators. What would be like after that?

Daniel: That’s a big thing you know when we say that the game’s an evolution. When we say the game is all about creation that’s just the beginning. Again taking lessons from the real world, our world earth started with evolution and creation right? Look where we are now? Now, we have mega cities and technology, right? So creation is just the beginning you know.

Once creation begins; life begins and when life begins, that’s when the world begins. Hence, we need people; we need players; we need communities on a global level from every country and every corner of the world.Our next step is going to be the casual players and the players from low GDP countries. Players who want to have fun and create social communities and want to earn money. You know earning money is a big thing for us, for our communities to make sure that they can actually enjoy and earn. So that’ll be the next step.

Part 2: ROADMAP

7. Is the global community with casual gaming mechanics the most prioritized milestone in your whole journey or that just be the next upcoming goals?

Daniel: Starting with creation which is going to be this quarter. The next quarter, which is quarter one of 2022, we’re going to be focusing again on casual gamers and global gaming communities building up the population of the parallel because that population is going to fuel the creators who are going to fuel the players. So it’s going to be like this development of a balanced and harmonious ecosystem. However, as far as our priorities go, if you want to talk about it on a large scale, which I think it’s important to at least summarize, it’s a lot more than just those two groups because an ecosystem has many different parts. It’s got the grass, the bugs, the fish. You know the animals are very important parts and if any of them need to be healthy for the metaverse and the ecosystem to grow.

So our priorities are pretty much what we call the nine pillars of the parallel. If you look on our website, you can find it for more information about that the nine pillars of the parallel are nine groups that we’ve identified to be super important contributors to the building of a metaverse. I’m gonna try to remember this. I always forget the list from yesterday. I forgot the nine pillars. Let’s see: investors, creators, players, traders, farmers, partners, game developers, gaming guilds, and entertainment companies. Did I get nine? I got nine. I’m better today. So those nine groups which include the players and include the creators. When they all work together, when they all take care of each other, what you end up having is a healthy ecosystem.

When you have a healthy ecosystem, the only natural progression and sequence is growth. Endless growth and reproduction and growth and just expansion and entrepreneurship. The moment that one of them becomes more important, than the other one the ecosystem gets unhealthy and that’s what we’ve seen in game five over the last two or three years. That’s why the last two or three years, all you see is great games have their economies and tokens destroyed. New players have no incentives and the games slowly start to die. So our priority is to avoid that. So it is like the whole game’s fat economy.

8. Are you confident that the parallel would take the top place with this whole concept?

Daniel: Let’s look at it from a different angle. It’s not so much about the top place or not. The question is do we have a place right because let’s look at who’s at the top right now. The Sandbox has got like 1.2 million players; Axie Infinity has 1.2 million players right and then Feat in Arena just came out and they already have a million players. So I think that has a lot to do. First of all, there’s elements involved there but this massive amount of growth in gamefi has to do with the game 5 slowly creeping into the mainstream. Because of what facebook recently did with meta, because of what microsoft announced, because of the support of elon musk, and because of the recognition of crypto on a global scale, even by governments who are now scared of crypto, crypto and game 5 is becoming mainstream. Now, if we think about the mainstream, how many players are there? There’s three billion gamers in the world and that number is only growing. You know that’s huge so is there room for the parallel in gamefi? There’s room for 10 more Parallels and 10 more Sandboxes and 10 more Axies and then 100 more you know. So the potential is enormous.

Part 3: Unique Selling Points (USPs)

9. What would you say to distinguish The Parallel from The Sandbox? What would be the unique selling point of this project?

Daniel: I’ll be honest with you. I have a lot of similarities with my mother but nobody would ever confuse us you know. So you know I have her nose or whatever but you know in all seriousness. The Sandbox, first of all, we want to say it’s a great game. They did a great job. They’re entrepreneurs in gamefi and they really inspired a lot of games to follow. So we want to give that credit first and foremost.

Secondly, we do have a lot of differences from The Sandbox. The one thing you’re going to notice about The Parallel is that The Sandbox got into gamefi like a little bit before this whole metaverse thing really ignited. Their path to the metaverse because of the timing is not actually very direct. It doesn’t follow that foundation basement first floor, second floor, third floor. It doesn’t follow that excellent sequence. That’s required you know and we’re in a good position. Our timing is perfect and we’ve launched at a perfect time also to execute a better sequence to get a direct path to metaverse building.

I’ll tell you how firstly we have copyright protection. Copyright protection is not something that you can do after you’ve developed your game. People have already started creating it from the beginning because there’s a million designs already out there in The Sandbox. You can’t just one day say “hey guys, guess what copyright protection you’re going to have?”. Players killing each other in the streets, fighting over copyrights that are designs that are already made. That’s already one big advantage and it’s huge for world building. You’ve got to have it.

The next thing is flexibility. The Parallel is all about flexibility. We’re long term vision and long-term business people. What they do is they look at the potential of a project not immediate profits. It’s long-term profits are not immediate. If you look at The Sandbox model, they’re more about real estate right now. If a game developer or an entertainment studio comes to them, they might sell them a piece of real estate for three million dollars or four million dollars right. Whereas we won’t do that, we’re going to look at them and say give us a plan. Let’s see how brilliant you guys are. What’s your plan? You want to make a game, you want to make the greatest entertainment experience and the game. Oh my god! Let’s look at it. Then we’re going to look at it and we’re going to say “okay we’re in this together balance harmony; we’re gonna give you a space; we’re gonna give you as much space as you need in your own portal; we’re gonna provide this to you; you don’t have to buy it; just build it build it and we’ll work together to create an unbelievable economy, unbelievable entertainment experience or game where players can come enjoy and then play it and earn it, experience it and earn”.

So we’re all about that flexibility and then the next thing is keeping in line with flexibility. A game developer if they come to us and they’re already big and they don’t want to use voxel, they don’t want to design a new game. They just want to try it out. They want to get into game fighting. Maybe it’s a huge studio that is already making a billion dollars a year and they don’t want to build anything. So nothing new with The Sandbox. They have to use the sandbox developer tool with us. You don’t have to do that, we will find a way to integrate. You will say to you “hey let’s do this, don’t build a new game let’s do this, let us combine your economy with our marketplace, let’s give our players more earning potential by staking into your game investing into your game, and let’s give your players who never earned any money playing a chance to earn cryptocurrency and PRL”. So we combine economies and when that works, then we could talk further. So we have again flexibility for long-term vision. I could talk about it forever but it would take too long for this.

10. There are a lot of games in the universe right now that follow the P2E (Play to Earn) trend and I saw that you guys are going for another one which is E2E (Enjoy to Earn). What is the difference between these two concepts within the slogan?

Daniel: I love that you asked that question. I was hoping that one would pop up. Enjoying learning sounds so simple. Look at that. What does that mean? It’s so simple. It’s not simple. It’s the next step you know. What Albert Einstein said the greatest things need to be explained simply so here’s our simple explanation: enjoy to earn is the next evolution in earning mechanics. You know we are students of science, we are students of biology and economics. Every principle that helps make the real world work and one thing that we’ve learned is that balance and harmony is extremely important for growth and for evolution and in nature. So we’ve developed the idea of enjoy to earn and what is enjoyed to earn? To explain it simply, imagine a big house and in this house we put create to earn, we put play to earn, we put investment to earn, we put development to earn, I don’t know, put dance to earn, put laughter and put whatever you want to earn in this house. However, the house itself is enjoyable to earn. That’s what gives game five flexibility. It’s the development team focusing not on telling you how to earn because what is play to earn really means play whatever we decide you must play to earn. So if our game is a moba you must moba to earn; if our game’s a first person shooter, you must FPS to earn.

We don’t want that because what happens is when there’s too many players and too little choices. Players eventually stop making money and you can’t have that. We need to have infinite options for players to earn doing what they like and if they’re earning while doing what they like, the economy will naturally grow and innovation will naturally grow. So Enjoy-To-Earn is the next step. It’s freedom. Our goal is to make sure that if people are enjoying themselves, they will play. If they are going to play, the game will have investors, entrepreneurs and developers and studios pumping experiences into the world. If they do that, the metaverse will grow. So it accomplishes all of our goals. If we stop focusing on immediate profits and more focus on long-term development, then everything will come into place including the profits.

Part 4: BUSINESS MODEL

11. This is what you guys offer to the players but what do you offer to the game developers, basically the people who work for this project and the entertainment studios as well?

Daniel: What we’re going to be offering to them is enormous amounts of opportunity and networking opportunity. So for example the game developers entertainment studios, we have the first thing we have to do is we have to build them an audience; we have to build them a huge population right. Game developers and studios need players so we need to bring the players in. That’s our first half of our roadmap which we can talk about later. Once we have the players, we can offer the game developers and studios a place to build an experience or build a game or build an entertainment experience of some sort whether it be a concert or music or dancing or whatever.

Once they come in, we’re going to be able to integrate them into the economy and give them profit sharing. Let them develop their own economies and their own experiences where players go in and the players can drive economic growth for these game developers and entertainment studios. You gotta imagine if a new game comes in and a new game studio comes in, they can work together to attract players and for every player that comes in, the players earn, the game studios earn, and the entertainment companies. The metaverse is a real thing; it’s been around for 30 years. I played the metaverse when I was a kid: I played World of Warcraft and I played Everquest. That was the first metaverses but the problem was they were not connected like this game was here and this game was here and this was here and that was here. You bring them all together and the earning potential will be sky’s the limit.

12. What positions are there in this team and how many members are working together and paying a contribution to The Parallel?

Daniel: When I got here a couple months ago, there were about 40 of us including the eight founding members who are here in our headquarters in Hanoi Vietnam. I’m proud to be a happy vietnamese now so anyway um yeah so out of those 40 people majority of them were on the development side. Game developer side on the front end, the back end testers things like that and the other majority was mostly marketing guys, cutting edge guys, and girls cutting edge, high-tech motivating people and now we’re well over 50. I think heading easily towards 60 and there’s a bunch that are off-site. I’m just talking to people in the office every day. We’re bringing in new computers and new desks and I would say you know easily you know one-third of us are developers and one-third of marketing. The rest is like business development, the founding team and the founding team is very diverse with complementing backgrounds. It’s a very ambitious startup compared to any other GameFi project I’ve seen.

13. What about the manual instructions? Are they really important to The Parallel?

Daniel: So again everything is a sequenced and highly planned out progression. In the beginning like the foundation game, the first thing we’re gonna be doing is we’re gonna be partnering up with voxel artists to show the world what’s possible with the foundation game to inspire the creators. It’s generally a very easy to use interface. You know simplicity is a beautiful thing and amazing things can come from very simple things. So you know voxel, one of his biggest features is simplicity. On the creation side, we don’t see anybody will be able to go in and create whether they’re a designer or not. You know I can go in and create and it’s just very easy to get into it.

Then when we get into casual gaming mechanics. It’s basically going to be like harvesting games: mining, fishing, logging and things like that before we introduce PBE or PVP or anything like that. That would be down the line. So it’s going to be very welcoming to players of all skill levels. It’s going to be rewarding, you know. You log in; you get rewarded; you harvest ruins. You know you could be harvesting a normal room in a normal room and then boom! You can hit a legendary ruin just luckily and that’ll be worth quite a bit of money. So there’ll be a lot of incentives in the beginning to stimulate global growth.

Part 5: PRODUCTS

14. To talk more about the in-game features specifically the land, how can it be sold and be bought in The Parallel? Can you specify that?

Daniel: Just like for example The Sandbox or The Central Land, we are going to have a land sale. It’s coming in next year halfway through or second quarter of next year. So land sales can be a very important feature but it’s going to be geared more differently. It’s not going to be geared so much towards game developers and entertainment studios. Though they can buy land, it’s a place for entrepreneurs to build social megacities or experiences. It could be amusement parks; it could be whatever but we are going to have land and that land as it sells will start to craft this metaverse.

So we’re anticipating unbelievable growth that time because you know games like Decentraland and Sandbox will give us an enormous advantage for the amount of hype and excitement that comes when land sales hit. Game guilds and investor groups, they’re all going to want to get in on sponsoring land, land development. Our goal as the development team at the parallel is to make sure that land sale launches very fairly because there’s a lot of you know economic problems that can come from land sale such as people with huge money just eating all the land and not contributing to the health of the ecosystem. So we want to make sure that every piece of land sold in The Parallel contributes to the growth and the harmony and the enjoyment of the ecosystem and whoever buys it. Their success contributes to everyone else’s success as well. Again, harmony is our biggest goal.

Part 6: TOKENOMICS

15. Do your tokens have utilities in-game as well? Can you also talk about the overall economy of your token?

Daniel: Token value is going to be an extremely important thing to us. I like to use Sand as an example because again we respect them and they’re a good example that a lot of people understand. I think they have about three billion total tokens while we’re only gonna have a billion. We’re doing that because I mean billions a lot. It’s a lot but it’s less than three billion for sure. We’re doing that because sustaining the health and the value of the PRL token is extremely important to us. Without that health then the game is kind of useless and the metaverse won’t grow. For that reason, we chose one billion aside from that we have two tokens. We got PRL and we got PS as being the in-game rewards token. The utility token and PRL being the governance token and we chose to have two because again we want to have a lot of control to be able to balance the economy, to control volatility and to stabilize the growth of the value of our token.

So far, we have use cases; we have infinite use cases. I can’t even begin to express how many use cases they’re going to be in The Parallel. Again, we have to remember that the metaverse is a gradual process; it’s a sequence that starts out as a seed just like think of it as a tree. It starts out with a seed; that seed grows one root, one leaf. Over time and it’ll happen quickly over time, that little seed becomes a massive tree with countless roots and countless branches and leaves. That’s what this is going to be so you can only imagine how many use cases they’re going to be and then on the earnings side. You log in, you get earnings, you know, you complete the mini-game, you get earnings, you gather resources, rare resources, legendary resource earnings. You copyright a design and then you collect royalties on that design like a real life inventor earnings. They’re gonna be everywhere.

16. About your tokenomics distributions, how many percent will be divided among the team? How many will be for the marketing fee and all of that?

Daniel: Here we’re pretty modest on our tokenomics. For the marketing team, we only took about 10 for the marketing team which is generally pretty low. I don’t want to talk too much about the details of the tokenomics because of our tokenomics expert and when I say expert is our CEO Louis Nguyen. However, if anybody who takes a brief look at our top economics and also wants the information about our private round and our seating round, they’re gonna see that our investment requirements and our tokenomics are really done very modestly. It also shows that our priority is to get investors involved in the project who are more interested in its long-term potential than grabbing up all the tokens and then dumping them or grabbing up all the tokens and then acting like silent partners. So there’s gonna be a lot more information that will make that discussion very interesting as we get closer to IDO day but it’s all designed around the community and the nine pillars of the parallel. It’s all designed around their success, their health and their wealth but again a little further down the line, we can get into that deeper.

17. Talk about the rounds of your saling like the seat round, the private round, the public sale round, can you provide some details for that since a lot of investors would care about this?

Daniel: The seed round is pretty much over. That’s our strategic round and we’re being co-led in the seed round by Kyber Network and Sigmund Ventures. They are very familiar with each other and they work excellently on an advisory level and on as investors. They add a lot of value to our project, a huge amount of value. Kyber was our earliest and they introduced us to a lot of VCS before anyone really knew what The Parallel was. So over the last two weeks, we experienced, I gotta say, the most exhausting two weeks of my life and everybody’s life here because we have been in VC meetings from morning to night. Louis and the founding members are there all day long; the BD team is evaluating BCS; everybody wants in on The Parallel.

That’s a wonderful thing but it’s not unusual in gamefi and usually what happens is a lot of other projects will see all these VCS and they’ll just take all the money and they’ll raise 40 or 50 million. We’re doing the opposite; we are saying we don’t need your money; we need your value; we need to know how we’re going to work together to build this amazing game and metaverse for our communities and our global players. So our biggest complaint right now is that the VC groups are finding that we’re giving out way too little tokens than they want. They’re offering like a million and we’re like saying “hey and how about a lot less?”. That’s an interesting thing and it really shows you the direction of our CEO Louis, he is in this for the long run and he wants to make sure that the partners he chooses are partners who care about The Parallel, the metaverse and our communities. We’re getting close to finishing up the private round. It’s been very very difficult and very very tiresome but all I can tell you is that there’s an enormous huge amount of interest in The Parallel. We’re just making sure we pick the right people to join us right. Being selective in this market is really important since you know a lot of partnerships are formed like on the outside. It looks very glamorous, very cool and all but on the inside like they don’t really support each other. Hence, choosing a partner is very important.

18. What about the IDO round? Have you got any details about that yet?

Daniel: The IDO round was scheduled for early this month. As of a week and a half ago but once these VCS started flying in and all these massive order offers and we had to start researching every single VC and evaluating all their lists of what they can do for the project. We had to push it back and the date’s not exactly confirmed yet. It’s going to be confirmed, we’re looking to finish the private round which I hope by the end of this weekend. If we do that then we’ll officially announce the IDO but it’s going to be in December. I just don’t want to give the exact date again and then have to change it but it’s in December, probably in the middle of December. That’s great because a lot of them have concerns and questions about this and even I don’t have any answer for them. Even though they care a lot about The Parallel, they really just look forward to that happening soon. I would definitely say the middle of December; it is somewhere around there. I feel very confident in saying that it might be a few days off but it’s definitely going to be this month.

Part 7: COMMUNITY Q&A

19. In the road map, the first quarter of 2022 will release the first game. Do you consider options when the market falls into a downtrend?

Daniel: I don’t think I’m worried too much about a downtrend. To be honest with you, I mean everybody’s predicting based on that history will repeat itself. The holidays and I mean obviously the holidays people are spending a ton of money on gifts and all these different things and travel and stuff like that. Market might take a dip and then crypto they’re predicting doomsday that’s coming around in January because it’s time for crypto to fall to nothing again but who cares what happened last time. It fell to nothing; it skyrocketed later. So why are we afraid that crypto’s gonna go away. I mean the parallel in quarter one is basically in its infancy stages. That’s when we’ve released the foundation game and the casual gaming mechanics. Nobody in that quarter one should be trying to sell the PRL token. That would be the craziest thing to do if you listen. If you have PRL tokens and buy PRL tokens dirt cheap because the market tanks and quarter one I would buy it I would sell my shoes to buy it. If the market dips and reduces the price of the PRL, then I would hold on to it until the end of the year until Bitcoin rebounds. You would never have to work again. That would actually be good for us. I’m not worried about it and not also on top of that. What we’re also seeing is that gamefi is still growing even though crypto is scheduled to explode and die a miserable death. That’s right. So if I were you, I would hope that Bitcoin lowers the PRL price so you could be a millionaire a year from now.

That’s basically true based on what happened in the past. For the gamefi trend, even though the token may crash and lower the price or something, the game still goes on and the game still survives. That’s basically the whole point. If we were releasing a game that was like pac-man where all you do is just go like this and eat the monster, I would say you buy the token and you want to sell it a month after launch because that’s it, the game is nothing right. However, when you’re talking about a game that’s really like this serious player on the block for building a metaverse, you don’t want to sell your token a month after buying it, you want to hold on to it for a year or two years at least. So don’t worry about that.

20. Parallels entity in-game system and their respective features, how can players own these entities?

Daniel: The NFTs of The Parallel are called ‘paragons’. We got our own name for it. We like to be special; we like to be beautiful so we gave it a name called paragon. If you ask me NFT is a stupid name so you can’t blame us. You can have a non-fungal token right. So we have the hydra system. That’s our version of ownership for power, for NFTs so there’s going to be a design which is a blueprint for an NFT which is an art paragon. Then you of course will own your paragons which you know once built. For example, if I build a dan paragon like a goofy guy wearing a black shirt and I build him with really weak ruins, he’ll have a power strength of zero and then I build him with legendary runes. You have a power strength of 1200 so I will rent that physical object and I can sell that physical object and I can lease. If I have a copyright of the paradigm design and other people want to use it, they search their marketplace, they find me and they want to use that design to build their character. They can pay a royalty fee and the player can set the royalty fee so there’s a lot of potential for individual entrepreneurship making in parallel through NFTs. Now, we don’t want staking to be a thing in the beginning before the open world actually develops. We will have staking to stimulate the economy and reward our players for participation in the economy. Once the open world features and land comes out to play, we want the NFTs in the game, we want creation, building and construction to happen. So we’ll give you better incentives than staking.

21. What is the marketing strategy of this project in the short term and long term. Is it enough after IDO to launch a game to keep users?

Daniel: It’s all about community building so in the beginning it’s a massive marketing strategy. First of all, to show you guys how serious we are. We all saw others’ gameplay. A lot of gamefi projects that make millions of dollars start out with three guys in their basement and their uncle is the investor. Next, they raised 40 million dollars right. We made gameplay videos; we made gameplay functionalities. We’ve been programming this game for two years. This is serious; this is a team of almost 60 people before ido. That’s a whole new level of commitment. That’s number one. So the gameplay community is going to take us very very seriously. There’s no if ands or buts about it and we haven’t even started marketing yet, like really started yet. So we’re going to be building our global communities; we’re going to be attracting the gamefi communities. So in the first phase, it’s all about creators; it’s all about gamefi population and it’s all about slowly starting to convert people from conventional gaming to world minecraft users things like that. By the way, we own over 12 youtube minecraft channels so we’re going to be converting and trying to convert over 10 million people from those channels. There’s a lot to talk about there and then in phase two, we’re going to be cooperating with entertainment companies and gaming guilds and game developers and try to get their communities. On top of all this, the whole time we keep evolving, we’re going to keep engaging our communities giving you guys more incentives, more earning potential like we’re going to have our own world cup, our own olympics. Yo show off creativity and new experiences, it just goes on and on and on and on just think, just imagine that we’re going to use everything at our disposal to keep our communities engaged, happy and earning

Khanh: I’m surprised that you mentioned that you guys haven’t even started your marketing campaign yet because it’s not full-blown. I can see The Parallel literally everywhere I go right now. It’s like every page I go to.

Daniel: I mean that’s very surprising. We’re shooting commercials like green screen virtual reality type stuff. We haven’t even shown the world that. We haven’t released our foundation game or marketing campaigns on a serious level yet. I mean most of the communities are watching videos that we made two months ago right. We’re getting ready for an explosion of outreach to the global community.

22. In my opinion, The Parallel is different from other games in that there is no competition between players. Does this make the game less appealing to gamers?

Daniel: This is oh no. No competition is coming? I’m a competitive gamer. Are you kidding me? I wouldn’t be here if there was no competition. Well first of all, I played League of Legends for 10 years and I need some toxicity. No, I’m kidding, no toxicity but basically the gaming elements in The Parallel start out with evolution creating casual gaming mechanics. When game developers come in, we’re going to be hunting them down. We want first person shooter; we want MMP; we want RPG; we want simulators, social simulators, roller coaster tycoons whatever simulators; we want dungeon crawlers like Diablo 3, like path of exile; we want MMORPGs like Lord of The Rings, like World of Warcraft. We want every single gaming genre in The Parallel because we want everything. The real world has everything the real world has. We just don’t want the politics; we don’t want the corruption; we don’t want the theft and the lack of balance. We want perfect beauty but we’re gonna have competition. Again, if we get a competition like MOBAs, like Dota 2 or whatever mobile legends you know, we’re going to think harmony balance right. So players who are good players with good sportsmanship who encourage and teach will get more rewards in the PRL and players who are toxic can go back to the real world.

Khanh: Wow, that’s a very harsh word. But yeah I can see that like as you say The Parallel basically is like another world. That’s like a parallel to the real world. You’re building another world. That’s very exciting yeah

Daniel: Think about it. When you’re looking at your reflection in the lake, you see your face. It’s the same face but you can’t really see the pimples or the flaws right. So that’s the parallel. So you’re making it more perfect, more perfect, more perfect

23. At this time many players are getting bored playing games on this network. What solution do you have if this situation occurs during the operation of your game?

Daniel: How do I even answer this one? To be honest with you, it’s like where this information actually comes from. It’s some analytical data where BSC’s performance dipped or their growth rates dipped or a comparative chart was made where BSC is showing slower than others. I’ll be honest with you, I haven’t looked into it greatly enough but as my general knowledge of business goes at this particular time, BSC is huge. It’s absolutely huge and it also has over a million registered wallets and a key and it’s still growing and it also has a very impressive track rate for launching games and attracting very very large communities to gaming. So I don’t think it’s a big issue at this time. I think that every platform, every game, every institution has ups and downs. I think BSC might be suffering the blues and when I say suffering the blues, I mean when you grow really really big. When you’re in a bull market like gamefi is, you get the bad seeds with the good seeds. Sometimes the bad seeds affect you in a negative way and maybe that’s what bsc is experiencing a little bit right now. However, you can’t be the biggest player without some negatives. Therefore, I think they’re too big and too strong and too smart to let this affect them in the long term. I still think that it’s still the wisest decision for us as a gamefi starting platform to launch there because the most important thing in gamefi is your initial global community outreach and launch. At the moment, they’re the best for it. That’s right even though the BSC network is really huge and like a lot of other projects joining this network is making the network go slower. Yet I don’t think I have experienced the slowness of that through every transaction lately. I don’t think it’s a big issue because you know it’s still growing and a lot of other projects are still getting into that. Thus, there’s a reason why it is significant. They’ll adjust and they’ll fix it.

CONCLUSION

Up to now, The Parallel has had outstanding growth with an ever-expanding ecosystem, promising to thrive in the near future.

Disclaimers: Writers’ opinions are solely their own, and do not constitute any financial advice, investment advice, or trading advice.

BSC Army strongly recommends that you do your own research, and seek professional advice from a financial advisor where appropriate.

 

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